Super Mario Space Time Organ
super mario spacetime organ (illucia & soundplane) from paperkettle on Vimeo.
Ok We all love Super Mario but this is taking it way beyond. Audio, visual, data all being hacked and manipulated in real time. Loving it.
super mario spacetime organ (illucia & soundplane) from paperkettle on Vimeo.
Ok We all love Super Mario but this is taking it way beyond. Audio, visual, data all being hacked and manipulated in real time. Loving it.
Piccolo the tiny CNC-bot from diatom studio on Vimeo.
Piccolo is a pocket-sized stand-alone CNC platform. For less than $70, you can assemble your personal Arduino-compatible kit for tinkering, developing and deploying basic 3D output. (more…)
Collider, work in progress (Eyeo 2012) from flight404 on Vimeo.
Another amazing work from Robert Hodgin aka flight404.
Read more about it from roberthodgin.com/eyeo-2012
Baroque.me (2011) by Alexander Chen. Video capture. baroque.me visualizes the first Prelude from Bach’s Cello Suites. Using the math behind string length and pitch, it came from a simple idea: what if all the notes were drawn as strings? Instead of a stream of classical notation on a page, this interactive project highlights the music’s underlying structure and subtle shifts.
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I was lucky enough to have a game art festival happening in UCLA this week, where I currently study. In case you haven’t heard of it, the UCLA Game Art Festival is one that showcases game art from universities around the U.S and abroad, as well as independent game projects. Currently in its second year, the festival is organized by the UCLA Game Lab and it aims to expand the notion of game as art and showcase some of the gaming subculture. Naturally, there was no way that I was going to miss this festival. (more…)
Codeable Objects is a library for Processing that enables novice coders, designers and artists to rapidly design, customize and construct artifacts using geometric computation and digital fabrication. (more…)
While sharing some works from the MIT media lab conference today, I started talking about lights and decoding with some folks in my Facebook group. So I thought it would be great to introduce this great artist whom many younger media artists might not know. Paul de Martinisis an electronic media artist, music composer who was one of the first to use the computer in a live performance. A lot of his works are informed by old technology, inventions , devices that one might find fitting of Erkki Huhtamo’s idea of media archaeology. Below are two great examples of works dealing with coding and decoding with light and sound.
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Drawing Tool is a conceptual art piece intended to provoke discussion on the subject of authorship and originality through the means of an interactive experience, by taking the familiar experience of photography and translating it to the quintessentially creative domain of drawing. The goal is to create a cognitive dissonance that would encourage reflection on the experience.
At the same time, Drawing Tool has a practical use as a tool for assisted drawing. In a similar way to how one would use a camera to take a photo of an existing scene, Drawing Tool may be used for creative tracing of a predetermined pattern. While the machine controls the larger scale composition, the user is free to exercise their full creative freedom over the details of the drawing.

I remember that as a teenager, I played this really great game by the name of “Uncharted Waters”
which allows you to explore the world as an explorer or make your fame as a pirate.
That was really attractive for me because it was based on a world map (8bit!). Now Google just revived
that memory and excitement for me with the Google 8bit World Map. Apparently, this is an elaborate (the best online so far) april’s fool joke. No such cartridge exists but this does not discount the awesomeness of the map itself.
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